We draw N discs on a plane. The discs are numbered from 0 to N − 1. An array A of N non-negative integers, specifying the radiuses of the discs, is given. The J-th disc is drawn with its center at (J, 0) and radius A[J].
We say that the J-th disc and K-th disc intersect if J ≠ K and the J-th and K-th discs have at least one common point (assuming that the discs contain their borders).
The figure below shows discs drawn for N = 6 and A as follows:
A[0] = 1 A[1] = 5 A[2] = 2 A[3] = 1 A[4] = 4 A[5] = 0There are eleven (unordered) pairs of discs that intersect, namely:
- discs 1 and 4 intersect, and both intersect with all the other discs;
- disc 2 also intersects with discs 0 and 3.
Write a function:
class Solution { public int solution(int[] A); }
that, given an array A describing N discs as explained above, returns the number of (unordered) pairs of intersecting discs. The function should return −1 if the number of intersecting pairs exceeds 10,000,000.
Given array A shown above, the function should return 11, as explained above.
Write an efficient algorithm for the following assumptions:
- N is an integer within the range [0..100,000];
- each element of array A is an integer within the range [0..2,147,483,647].
using System;
// you can also use other imports, for example:
using System.Collections.Generic;
// you can use Console.WriteLine for debugging purposes, e.g.
// Console.WriteLine("this is a debug message");
class Solution {
public int solution(int[] A) {
// write your code in C# 6.0 with .NET 4.5 (Mono)
int result = 0;
int[] dps = new int[A.Length];
int[] dpe = new int[A.Length];
for (int i = 0; i < A.Length; i++)
{
dps[Math.Max(0, i - A[i])]++;
dpe[Math.Min(A.Length - 1, i + A[i])]++;
}
int t = 0;
for (int i = 0; i < A.Length; i++)
{
if (dps[i] > 0)
{
result += t * dps[i] + dps[i] * (dps[i] - 1) / 2;
t += dps[i];
}
t -= dpe[i];
}
if (result <= 10000000)
return result;
else return -1;
}
}
using System;
// you can also use other imports, for example:
using System.Collections.Generic;
// you can use Console.WriteLine for debugging purposes, e.g.
// Console.WriteLine("this is a debug message");
class Solution {
public int solution(int[] A) {
// write your code in C# 6.0 with .NET 4.5 (Mono)
int N = A.Lenght;
int[] AX = new int[A.Length];
int[] AY = new int[A.Length];
for (int i = 0; i < N; i++)
{
dps[Math.Max(0, i - A[i])]++;
dpe[Math.Min(N-1, i + A[i])]++;
}
int result = 0;
int discsAti = 0;
for (int i = 0; i <N; i++)
{
if (AX[i] > 0)
{
result += discsAti * AX[i] + (AX[i] * (AX[i] - 1) / 2);
discsAti += AX[i];
}
discsAti -= AY[i];
}
if (result <= 10000000)
return result;
else return -1;
}
}
Compilation failed: 3 error(s), 0 warnings Solution.cs(12,15): error CS1061: Type `int[]' does not contain a definition for `Lenght' and no extension method `Lenght' of type `int[]' could be found. Are you missing an assembly reference? /opt/codility-mono/lib/mono/4.5/mscorlib.dll (Location of the symbol related to previous error) Solution.cs(18,9): error CS0103: The name `dps' does not exist in the current context Solution.cs(19,9): error CS0103: The name `dpe' does not exist in the current context
using System;
// you can also use other imports, for example:
using System.Collections.Generic;
// you can use Console.WriteLine for debugging purposes, e.g.
// Console.WriteLine("this is a debug message");
class Solution {
public int solution(int[] A) {
// write your code in C# 6.0 with .NET 4.5 (Mono)
int N = A.Lenght;
int[] AX = new int[A.Length];
int[] AY = new int[A.Length];
for (int i = 0; i < N; i++)
{
AX[Math.Max(0, i - A[i])]++;
AY[Math.Min(N-1, i + A[i])]++;
}
int result = 0;
int discsAti = 0;
for (int i = 0; i <N; i++)
{
if (AX[i] > 0)
{
result += discsAti * AX[i] + (AX[i] * (AX[i] - 1) / 2);
discsAti += AX[i];
}
discsAti -= AY[i];
}
if (result <= 10000000)
return result;
else return -1;
}
}
Compilation failed: 1 error(s), 0 warnings Solution.cs(12,15): error CS1061: Type `int[]' does not contain a definition for `Lenght' and no extension method `Lenght' of type `int[]' could be found. Are you missing an assembly reference? /opt/codility-mono/lib/mono/4.5/mscorlib.dll (Location of the symbol related to previous error)
using System;
// you can also use other imports, for example:
using System.Collections.Generic;
// you can use Console.WriteLine for debugging purposes, e.g.
// Console.WriteLine("this is a debug message");
class Solution {
public int solution(int[] A) {
// write your code in C# 6.0 with .NET 4.5 (Mono)
int N = A.Length;
int[] AX = new int[N];
int[] AY = new int[N];
for (int i = 0; i < N; i++)
{
AX[Math.Max(0, i - A[i])]++;
AY[Math.Min(N-1, i + A[i])]++;
}
int result = 0;
int discsAti = 0;
for (int i = 0; i <N; i++)
{
if (AX[i] > 0)
{
result += discsAti * AX[i] + (AX[i] * (AX[i] - 1) / 2);
discsAti += AX[i];
}
discsAti -= AY[i];
}
if (result <= 10000000)
return result;
else return -1;
}
}
using System;
// you can also use other imports, for example:
using System.Collections.Generic;
// you can use Console.WriteLine for debugging purposes, e.g.
// Console.WriteLine("this is a debug message");
class Solution {
public int solution(int[] A) {
// write your code in C# 6.0 with .NET 4.5 (Mono)
int N = A.Length;
int[] AX = new int[N];
int[] AY = new int[N];
for (int i = 0; i < N; i++)
{
AX[Math.Max(0, i - A[i])]++;
AY[Math.Min(N-1, i + A[i])]++;
}
int result = 0;
int discsAti = 0;
for (int i = 0; i <N; i++)
{
if (AX[i] > 0)
{
result += discsAti * AX[i] + (AX[i] * (AX[i] - 1) / 2);
discsAti += AX[i];
}
discsAti -= AY[i];
}
if (result <= 10000000)
return result;
else return -1;
}
}
using System;
// you can also use other imports, for example:
using System.Collections.Generic;
// you can use Console.WriteLine for debugging purposes, e.g.
// Console.WriteLine("this is a debug message");
class Solution {
public int solution(int[] A) {
// write your code in C# 6.0 with .NET 4.5 (Mono)
int N = A.Length;
int[] AX = new int[N];
int[] AY = new int[N];
for (int i = 0; i < N; i++)
{
AX[Math.Max(0, i - A[i])]++;
AY[Math.Min(N-1, i + A[i])]++;
}
int result = 0;
int discsAtIndex = 0;
for (int i = 0; i <N; i++)
{
if (AX[i] > 0)
{
result += discsAtIndex * AX[i] + (AX[i] * (AX[i] - 1) / 2);
discsAtIndex += AX[i];
}
discsAtIndex -= AY[i];
}
if (result <= 10000000)
return result;
else return -1;
}
}
using System;
// you can also use other imports, for example:
using System.Collections.Generic;
// you can use Console.WriteLine for debugging purposes, e.g.
// Console.WriteLine("this is a debug message");
class Solution {
public int solution(int[] A) {
// write your code in C# 6.0 with .NET 4.5 (Mono)
int N = A.Length;
long [] AX = new int[N];
long [] AY = new int[N];
for (int i = 0; i < N; i++)
{
AX[Math.Max(0, i - A[i])]++;
AY[Math.Min(N-1, i + A[i])]++;
}
int result = 0;
int discsAtIndex = 0;
for (int i = 0; i <N; i++)
{
if (AX[i] > 0)
{
result += discsAtIndex * AX[i] + (AX[i] * (AX[i] - 1) / 2);
discsAtIndex += AX[i];
}
discsAtIndex -= AY[i];
}
if (result <= 10000000)
return result;
else return -1;
}
}
Compilation failed: 5 error(s), 0 warnings Solution.cs(13,18): error CS0029: Cannot implicitly convert type `int[]' to `long[]' Solution.cs(14,18): error CS0029: Cannot implicitly convert type `int[]' to `long[]' Solution.cs(27,23): error CS0266: Cannot implicitly convert type `long' to `int'. An explicit conversion exists (are you missing a cast?) Solution.cs(29,31): error CS0266: Cannot implicitly convert type `long' to `int'. An explicit conversion exists (are you missing a cast?) Solution.cs(31,27): error CS0266: Cannot implicitly convert type `long' to `int'. An explicit conversion exists (are you missing a cast?)
using System;
// you can also use other imports, for example:
using System.Collections.Generic;
// you can use Console.WriteLine for debugging purposes, e.g.
// Console.WriteLine("this is a debug message");
class Solution {
public int solution(int[] A) {
// write your code in C# 6.0 with .NET 4.5 (Mono)
int N = A.Length;
long [] AX = new int[N];
long [] AY = new int[N];
for (int i = 0; i < N; i++)
{
AX[Math.Max(0, i - A[i])]++;
AY[Math.Min(N-1, i + A[i])]++;
}
long result = 0;
long discsAtIndex = 0;
for (int i = 0; i <N; i++)
{
if (AX[i] > 0)
{
result += discsAtIndex * AX[i] + (AX[i] * (AX[i] - 1) / 2);
discsAtIndex += AX[i];
}
discsAtIndex -= AY[i];
}
if (result <= 10000000)
return (int) result;
else return -1;
}
}
Compilation failed: 2 error(s), 0 warnings Solution.cs(13,18): error CS0029: Cannot implicitly convert type `int[]' to `long[]' Solution.cs(14,18): error CS0029: Cannot implicitly convert type `int[]' to `long[]'
using System;
// you can also use other imports, for example:
using System.Collections.Generic;
// you can use Console.WriteLine for debugging purposes, e.g.
// Console.WriteLine("this is a debug message");
class Solution {
public int solution(int[] A) {
// write your code in C# 6.0 with .NET 4.5 (Mono)
int N = A.Length;
long [] AX = new long[N];
long [] AY = new long[N];
for (int i = 0; i < N; i++)
{
AX[Math.Max(0, i - A[i])]++;
AY[Math.Min(N-1, i + A[i])]++;
}
long result = 0;
long discsAtIndex = 0;
for (int i = 0; i <N; i++)
{
if (AX[i] > 0)
{
result += discsAtIndex * AX[i] + (AX[i] * (AX[i] - 1) / 2);
discsAtIndex += AX[i];
}
discsAtIndex -= AY[i];
}
if (result <= 10000000)
return (int) result;
else return -1;
}
}
using System;
// you can also use other imports, for example:
using System.Collections.Generic;
// you can use Console.WriteLine for debugging purposes, e.g.
// Console.WriteLine("this is a debug message");
class Solution {
public int solution(int[] A) {
// write your code in C# 6.0 with .NET 4.5 (Mono)
int N = A.Length;
long [] AX = new long[N];
long [] AY = new long[N];
for (int i = 0; i < N; i++)
{
AX[Math.Max(0, i - A[i])]++;
AY[Math.Min(N-1, i + A[i])]++;
}
long result = 0;
long discsAtIndex = 0;
for (int i = 0; i <N; i++)
{
if (AX[i] > 0)
{
result += discsAtIndex * AX[i] + (AX[i] * (AX[i] - 1) / 2);
discsAtIndex += AX[i];
}
discsAtIndex -= AY[i];
}
if (result <= 10000000)
return (int) result;
else return -1;
}
}
using System;
// you can also use other imports, for example:
using System.Collections.Generic;
// you can use Console.WriteLine for debugging purposes, e.g.
// Console.WriteLine("this is a debug message");
class Solution {
public int solution(int[] A) {
// write your code in C# 6.0 with .NET 4.5 (Mono)
int N = A.Length;
long [] AX = new long[N];
long [] AY = new long[N];
for (int i = 0; i < N; i++)
{
AX[Math.Max(0, i - A[i])]++;
AY[Math.Min(N-1, i + A[i])]++;
}
long result = 0;
long discsAtIndex = 0;
for (int i = 0; i <N; i++)
{
if (AX[i] > 0)
{
result += discsAtIndex * AX[i] + (AX[i] * (AX[i] - 1) / 2);
discsAtIndex += AX[i];
}
discsAtIndex -= AY[i];
}
if (result <= 10000000)
return (int) result;
else return -1;
}
}
The following issues have been detected: runtime errors.
Unhandled Exception: System.IndexOutOfRangeException: Array index is out of range. at Solution.solution (System.Int32[] A) [0x00000] in <filename unknown>:0 at SolutionWrapper.run (System.String input, System.String output) [0x00000] in <filename unknown>:0 at SolutionWrapper.Main (System.String[] args) [0x00000] in <filename unknown>:0 [ERROR] FATAL UNHANDLED EXCEPTION: System.IndexOutOfRangeException: Array index is out of range. at Solution.solution (System.Int32[] A) [0x00000] in <filename unknown>:0 at SolutionWrapper.run (System.String input, System.String output) [0x00000] in <filename unknown>:0 at SolutionWrapper.Main (System.String[] args) [0x00000] in <filename unknown>:0
Unhandled Exception: System.IndexOutOfRangeException: Array index is out of range. at Solution.solution (System.Int32[] A) [0x00000] in <filename unknown>:0 at SolutionWrapper.run (System.String input, System.String output) [0x00000] in <filename unknown>:0 at SolutionWrapper.Main (System.String[] args) [0x00000] in <filename unknown>:0 [ERROR] FATAL UNHANDLED EXCEPTION: System.IndexOutOfRangeException: Array index is out of range. at Solution.solution (System.Int32[] A) [0x00000] in <filename unknown>:0 at SolutionWrapper.run (System.String input, System.String output) [0x00000] in <filename unknown>:0 at SolutionWrapper.Main (System.String[] args) [0x00000] in <filename unknown>:0